Publications & Presentations: Gamification in Education


Dicheva D, Guy B, Dichev C, Irwin K, Cassel L. (2023) A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation. Trends in Higher Education . 2023; 2(3):462-476. https://doi.org/10.3390/higheredu2030027

Dicheva, D., Irwin, K., Dichev, C. (2023) A Software System to Support Student Engagement in Academic Courses. In Rocha, A., Ferrás, C., Ibarra, W. (Editors), Information Technology and Systems, ICITS 2023, Vol. 2, Springer, Lecture Notes in Networks and Systems, . Vol. 692, eBook ISBN 978-3-031-33261-6

Dicheva, D., Dichev, C. (2023) Empirical Research on Using Virtual Currency to Gamify Academic Courses, Thirtieth Int. Conference on Learning, July 12-14, Sao Paulo, Brazil.

Ismailova, R., Dichev, C., Dicheva, D. (2022) Estimating Engagement in Gamified Activities Proceedings of the 2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE 2022), December 5-8, 2022, Hong Kong.

Dichev, C., Dicheva, D., Ismailova, R. (2022) Learning Activity Motivators Matter When Gamifying It. Proceedings of the International Conference on Interactive Collaborative Learning (ICL 2022), September 27-30, 2022, Vienna, Austria.

Dicheva, Cassel, L., Stayner, B., D., Dichev, C., Guy, B., Irwin. (2022) An Emperical Study of the Effects of Virtual Currency on Learners in Out of Class Practicing,. Proceedings of the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), pp. 74-87. doi: 10.1007/978-3-031-16290-9_6 (nominated for the Best Paper Award)

Dichev, C., Dicheva, D. (2022) What Motivators Matter When Gamifying a Learning Activity Proceedings of the 2022 IEEE Global Engineering Education Conference (EDUCON 2022), pp. 7-9, doi: 10.1109/EDUCON52537.2022.9766713

Dicheva, D., Cassel, L. (2022) Online Interactive Learning Platforms in STEM Education: A study of Motivation and Engagement, 2022 IUSE Summit, June 1-3, 2022, Washington, DC (poster).

Dicheva, D., Irwin, K., Dichev, C., Cassel, L., Ismailova, R. (2022) How to Gamify Computer Science Courses? 53rd ACM Technical Symposium on Computer Science Education - SIGCSE 2022, March 2-5, 2022, Providence, Rhode Island (BOF).

Smith, I., Dicheva, D., & Irwin, K., (2022) Thinking Quickly: A Competitive Trivia Engine for an Online Course Gamification Platform, 2022 Symposium on Computing at Minority Institutions (ADMI 2022), March 24-27, 2002, Virtual (poster).

Smith, E., Dicheva, D., & Irwin, K., (2022) Putting Yourself in the Game: An Avatar Editor for an Online Course Gamification Platform. 2022 Symposium on Computing at Minority Institutions (ADMI 2022), March 24-27, 2002, Virtual (poster).

Dicheva, D., Hsin, W.J., Dichev, C., Guy, B., Cassel, L. & Irwin, K., (2021) Exploring the Effect of Virtual Currency on Learners Engagement. Proceedings of the 21th IEEE International Conference on Advanced Learning Technologies, July 12-15, 2021, pp. 83-87. (nominated for the Best Paper Award)

Dicheva, D., Guy, B., Yorgov, V., Dichev, C., Irwin, K. & Mickle, C. (2021) A Study of Using Virtual Currency in a Discrete Mathematics Course. Proceedings of the 2021 IEEE Global Engineering Education Conference (EDUCON 2021), pp. 567-576. doi: 10.1109/EDUCON46332.2021.9453893

Smith, I., Mickle, C., Dicheva, D., & Irwin, K. (2021). On Personalization of a Course Gamification Platform. 2021 Symposium on Computing at Minority Institutions (ADMI 2021), March 25-27, Virtual.

Dicheva, D., Irwin, K., & Cassel, L. (2021). How to Gamify Your Computing Classes. The 52h ACM Technical Symposium on Computing Science Education (SIGCSE'21), March 2021, pp. 1350.

Dichev, C., Dicheva, D., & Irwin, K. (2020). Gamifying Learning for Learners. International Journal of Educational Technology in Higher Education, 17(54) https://doi.org/10.1186/s41239-020-00231-0

Dicheva, D., Caldwell, R., & Guy, B. (2020) Do Badges Icrease Student Engagement and Motivation?. Proceedings of the 21st ACM Annual Conference on Information Technology Education (SIGITE ’20), October 2020, pp. 81-86, https://doi.org/10.1145/3368308.3415393

Demmese, F., Yuan, X., & Dicheva, D. (2020) Evaluating the Effectiveness of Gamification on Students' Performance in a Cybersecurity Course, Journal of The Colloquium for Information System Security Education (CISSE), vol. 8(1), 2020.

Tao, X. (2020) Using the Homework Platform OneUp with Gamification Features for Physics. Presentation at the NCS of American Association of Physics Teachers, November 7, 2020, Virtual Fall Meeting

Dicheva, D., Irwin, K., Hodge, A., Dichev, C., & Cassel, L. (2020) Gamifying Computer Science Courses with OneUp Learning. Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE 2020), February 2020, Pages 1391, https://doi.org/10.17083/ijsg.v6i3.299

Tao, X., Dicheva, D., Irwin, K., Dichev, C., & Jones, E. (2020) Using the Homework Platform with Gamification Features OneUp for Physics. American Association of Physics Teachers (AAPT) Winter Meeting, January 18-21, Orlando, Florida.

Dichev, C., Dicheva, D., & Irwin, K. (2019) Towards Activity-Centered Gamification Design. Proceedings of the IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE 2019) , December 10-13, Yogyakarta, Indonesia.https://doi.org/10.1109/TALE48000.2019.9225948

Dicheva, D., Irwin, K., & Dichev, C. (2019). Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?. International Journal of Serious Games, 6(3), 5-21. https://doi.org/10.17083/ijsg.v6i3.299

Dicheva, D., Irwin, K., & Dichev, C. (2019) The Role of Activity Motivators and Demotivators In Gamifying Learning. Proceedings of the XIV International Conference on Modern (e-) Learning, July 01-14, 2019, Varna, Bulgaria.

Cassel, L. , Dicheva, D., Irwin, K., Dichev, C., & Guy, B. (2019) Student Motivation and Engagement in STEM Courses: Exploring the Potential Impact of Gamification. 24th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, UK, July 15-17, 2019.

Hodge, A., Oumar, M., Irwin, K., & Dicheva, D. (2019) Incorporating Chat and Dueling in Academic Courses, Presented at the Annual Symposium on Computing at Minority Institutions (ADMI'19), April 11-14, 2019, Memphis, Tennessee.

Gonzalez Moctezuma, G., A., Martin, Q., & Dicheva, D. (2019) Using Parson’s Problems in Programming Courses, Presented at the Annual Symposium on Computing at Minority Institutions (ADMI'19), April 11-14, 2019, Memphis, Tennessee.

Dicheva, D., Irwin, K., & Dichev, C. (2019) OneUp: Engaging Students in a Gamified Data Structures Course. SIGCSE’19: Proceedings of the 50th ACM Technical Symposium on Computing Science Education (SIGCSE'19), Minneapolis, Minnesota, USA, February 2019, 386-392.

Dicheva, D., Irwin, K., Dichev, C., Guy, B., & Cassel, L (2019) Online Interactive Learning Platforms in STEM Education: A Study of Motivation and Engagement. NSF Showcase at the 50th ACM Technical Symposium on Computing Science Education (SIGCSE’19), Minneapolis, Minnesota, USA, February 2019, p. 5.

Irwin, K., Hodge, A., & Dicheva, D. (2019) Gamifying Computer Science Courses with OneUp SIGCSE’19: Proceedings of the 50th ACM Technical Symposium on Computing Science Education (SIGCSE'19), Minneapolis, Minnesota, USA, February 2019, p. 1289 (Demo).

Dicheva, D., Dichev, C., Irwin, K., Jones, E., Cassel, L., & Clarke, P.J. (2019) Can Game Elements Make Computer Science Courses More Attractive? SIGCSE’19: Proceedings of the 50th ACM Technical Symposium on Computing Science Education (SIGCSE'19), Minneapolis, Minnesota, USA, February 2019, p. 1245 (BOF).

Dicheva, D., Irwin, K., Dichev, C., Tao, X., Jones, E., & Cassel, L. (2019) Gamifying STEM Courses for Motivating and Engaging Students, HBCU-UP/CREST PI/PD Meeting, February 20-22, 2019, Washingthon, DC (poster).

Dicheva, D., Irwin, K., & Dichev, C. (2018) Gamifying with OneUp: For Learning, Grades or Fun? In: Gentile M., Allegra M., Söbke H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science, vol 11385. Springer, Cham

Irwin, K., Dicheva, D., & Dichev, C. (2018) OneUp Learning, Demo at GALA 2018: Games and Learning Alliance Conference, Palermo, Italy, December 2018.

Dicheva, D., Irwin, K., & Dichev, C. (2018) OneUp: Supporting Practical and Experimental Gamification of Learning. International Journal of Serious Games , 5(3), 5 - 21. DOI: 10.17083/ijsg.v5i3.236.

Dicheva, D., Irwin, K., & Dichev, C. (2018) Motivational Factors in Educational Gamification. 18th IEEE International Conference on Advanced Learning Technologies (ICALT 2018), July 9th-13th, 2018, Mumbai, India, 408 410. DOI: 10.1109/ICALT.2018.00102.

Dichev, C., Dicheva, D., & Irwin, K. (2018) Gamification Driven Learning Analytics. 13th International Conference on e-Learning, 5 - 6th July 2018, Cape Town, South Africa, pp. 70-76.

Dicheva, D., Dichev, C., Jones, E., Clarke, P. & Cassel, L. (2018) Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses. SIGCSE’18: Proceedings of the 49th ACM Technical Symposium on Computing Science Education, Baltimore, MD, USA, February 2018 (SIGCSE'18) (BOF)

Dicheva, D. and Hodge, A. (2018) Active Learning through Game Play in a Data Structures Course. SIGCSE’18: Proceedings of the 49th ACM Technical Symposium on Computing Science Education, Baltimore, MD, USA, February 2018 (SIGCSE '18), 834-839. DOI: 10.1145/3159450.3159605

Dicheva, D., Irwin, K., Dichev, C., Tao, X., Jones, E. (2018). Gamifying STEM Courses for Motivating and Engaging Students. 2018 Symposium on Computing at Minority Institutions (ADMI 2018), New Orleans, Louisiana.

Hodge, A., Dicheva, D. (2018). Exploring the Use of Virtual Currency in Academic Courses. 2018 Symposium on Computing at Minority Institutions (ADMI 2018), New Orleans, Louisiana.

Evans, J. and Irwin, K. (2018). Dynamic Problem Support in a Course Gamification System. 2018 Symposium on Computing at Minority Institutions (ADMI 2018), New Orleans, Louisiana.

Dicheva, D., Irwin, K., and Dichev, C. (2017) OneUp Learning: A Course Gamification Platform, Springer International Publishing, J. Dias at al. (Eds): Games and Learning Alliance - GALA 2017, LNCS 10653, 148-158.

Dicheva, D. (2017) Gamification in Education: A Passing Trend or A Genuine Potential? 18th International Conference on Computer Systems and Technologies (CompSysTech'17), 23-24 June 2017, Ruse, Bulgaria (Keynote talk).

Irwin, K., Dicheva, D., and Dichev, C. (2017) Open Extensible System for Dynamic Problem Creation for Computer Science, SIGCSE ‘17: Proceedings of the 48th ACM Technical Symposium on Computing Science Education, Seattle, Washington, March, 7-11, 2017.

Hodge, A., Dicheva, D. (2017) Learning Data Structures with Fun: The Stack Game, 2017 Emerging Researchers National Conference in STEM, Washington, DC, March 3-4, 2017 (poster).

Dichev, C. & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. In International Journal of Educational Technology in Higher Education 14:9, DOI: 10.1186/s41239-017-0042-5.

Dicheva, D., Hodge, A., Dichev, C. & Irwin, K. (2016). On the Design of an Educational Game for a Data Structures Course. In Proceedings of the 2016 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Bangkok, Thailand. DOI: 10.1109/TALE.2016.7851763

Dicheva, D. & Dichev, C. (2016). An Active Learning Model Employing Flipped Learning and Gamification Strategies. In Proceedings of the First Int. Workshop on Intelligent Mentoring Systems (IMS 2016)@ ITS 2016,Zagreb, Croatia, 7-10 June, 2016.

Dicheva, D. (2016) Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course. In 2016 SIGCSE ‘16: Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 693-693.

Alvarado-Beltran, A., Vemuri,R., Perry, J., Dicheva, D., Irwin, K., & Dichev, C. (2016). Instructor Support For Gamifying STEM Courses. In Proceedings of 8th Annual International Conference on Education and New Learning Technologies (EDULearn), Barcelona, Spain, July 4th - 6th, 2016.

Dicheva D., Dichev C., Agre G. & Angelova G. (2015) Gamification in Education: A Systematic Mapping Study, Journal of Educational Technology and Society, Volume 18 Number 3, 75-88.

Dicheva, D. & Dichev, C. (2015). Gamification in Education: Where Are We in 2015?. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015, pp. 1276-1284. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

Dicheva, D., Irwin, K. Dichev, C., & Talasila, S. (2014) A Course Gamification Platform Supporting Student Motivation and Engagement, IEEE ICWOAL'14, Dubai, UAE, 25- 27 November 2014, pp. 1-4.

Dicheva, D. (2014) Gamification in Education: Is It Just a Hype and Should We Bother?, 125-year Jubilee Conference of Faculties of Mathematics and Sciences, Sofia University “St., Kliment Ohridski”, Sofia, Bulgaria, December 05-08, 2014 (Plenary talk).

Dichev, C., Dicheva, D., Angelova, G., & Agre, G. (2014) From Gamification to Gameful Design and Gameful Experience in Learning, Journal of Cybernetics And Information Technologies, Volume 14, No 4.

Dichev C. & Dicheva D (2014) Gamifying Self Directed Learning, Journal of Network and Innovative Computing (JNIC), Vol. 2(2).


The material in this site is based upon work supported by the National Science Foundation under Grant HRD-1623236. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.